anyway.



thread: 2005-04-25 : Technical Agenda

On 2005-04-29, Vincent wrote:

John: I'll dedicate a post to representational mechanics in a little while.

Tony: In The Mountain Witch, by the rules, it takes until the last session for my character to get up Mount Fuji. In Capes, by the rules, I can write "goal: get up Mount Fuji" on a 3x5 card and my character can be up Mount Fuji by the end of the scene. The Mountain Witch has absolutely no rules by which my character can lift Mount Fuji and fling it to Mars; Capes does.

We could sit down at the beginning of playing Capes and adopt a bunch of informal rules like "no flinging Mount Fuji to Mars" and "we won't reach the top of Mount Fuji until the last session"; that would make our Capes game much less Roughshodist than Capes played straight.

I admire Roughshodism in a game, by the way. Calling a game Roughshodist is in no way perjorative.



 

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