anyway.



thread: 2005-04-25 : Technical Agenda

On 2005-05-01, TonyLB wrote:

Exactly! Ex-actly! That's all there is to it. The two games' rules support, promote, create, require, provoke different actions, whole different scales of action, on the part of the characters.
Vincent... I still disagree with the last word.  It's not "characters."  It's "players."

You're talking about how different rules systems allow for different scales of action, even when the characters are identical as described and narrated in the SIS, right?

That's why my examples are of a superhuman samurai in Mountain Witch, and a human-normal samurai in Capes.  To point out that the characters were not the determining element in that equation.



 

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