thread: 2006-06-21 : Building your mechs
On 2006-07-05, Vincent wrote:
Oh and why is it sw33t! I forgot to say why.
It's sweet because it preserves one of the tradeoffs you used to have before every gun gave you 2 dice. Given that I'm putting two guns on my mech, I can either do two ranges well, or I can do one range well and two ranges half-ass. Half the time when I play I'm really glad to have made the decision I did - when I spread 'em thin and then that mech gets into fights at all three ranges, for instance - but half the time I wish I'd focused instead.
Here's another related trick. Say this:
The gat on the left gets 1 HtH + 1 direct. The gat on the right gets 1 HtH + 1 direct.
Now when I take damage, instead of losing a range altogether, I knock both ranges down to half-ass.