anyway.



thread: 2006-07-27 : 10 Observations from my Berlin trip

On 2006-07-31, Ron Edwards wrote:

H'mmm, something about what you've written surprises me, Vincent. It's the idea that you, the person running the spy, has to generate *all* of the adversity between the brother and the spying.

Because during Maneuvers, that's *everybody's* job. Anyone at the table can reach over to that sheet, point to the brother, flip over the sheet, and point to some part of the Spy Side (say, the NATO part, and the tradecraft that says "bugs"), to generate a scene.

One person might say "your brother's lounging around your flat all day" and someone else picks it up with "and he finds one of your bugs," and still another person says, "he wants to be a spy too." This might all happen on the first person's turn, or be established through a series of turns, depending on how dialogue goes in that group.

Another, related feature is that since the Ace player begins, he or she *must* frame a scene for a spy he or she does not run. So that automatically creates an asymmetry during the first round ... the person running the spies do not, by default, necessarily get to frame their own scenes.

The group I played with in Berlin last November articulated this point so well, during play, that I transcribed the way they said it directly into the rules, and I think every time I try to say it, it's not as good. So see how I put it in the rules for the best way.

My point is that there's a *lot* less pressure regarding scene content than I think you're seeing or feeling. A lot less than Primetime Adventures or the Shab-al-Hiri Roach, for example. It's kind of the opposite, actually - the material for the scenes really is right there on the sheet, and the group/jigsaw rules for scene-creation during the Maneuvers lets you contribute as little or as much as you see fit, at the moment, without pressure to make it all climactic right that second.



 

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