anyway.



thread: 2006-07-27 : 10 Observations from my Berlin trip

On 2006-07-31, Jon Hastings wrote:

Hi Vincent & Ron,

Spione chat - cool!

Here's something which I hope is relevant:

When I played (note: using an earlier draft of the rules) I think the group tried way too hard to drive towards conflict - we all wanted to be in Flashpoint RIGHT NOW! This is something that I think we picked up from Forge-style games like PTA and DitV that, in the context of Spione, is kind of a bad habit.  That is, the "drive straight to conflict" advice is good for PTA/DitV, to correct the tendency for meandering and conflict avoidance that occurs in a lot of traditional play.  But (especially in light of Ron's comments here) in Spione all the conflicts are really right there on the sheets waiting for you to piece them together.  There's not the same need to rush and/or force things to come to a head before the situation really warrants it.

(Ron - The jigsaw image is very helpful.)

Also might be relevant: as a group, we had a hard time creating conflicts based on Guy Side vs. Spy Side, so, one of the major conflicts that came out in the story was Guy Side vs. Tresspass - as if the Tresspass was a "Dark Secret" Champions disadvantage.  This strikes me as being a product of RPG-habit as well.

—Jon



 

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