anyway.



thread: 2006-07-27 : 10 Observations from my Berlin trip

On 2006-07-31, Georgios wrote:

Looking back, one thing that was missing for me during the game was some kind of help to get back into the swing of things, once a story development of some sort has completely caught you off guard. The sheet gives you enough bits to build scenes that drive the protagonist "into the cold", and you have the others in the group to help you out. So that leap isn't really that hard to master.

I remember trying to drive Issam "into the cold" step-by-step. When Eero send the character into the depths of East Berlin I didn't know how to steer things towards "the cold" for his story. As far as I was concerned it couldn't get any "colder". Issam was isolated from his family and from his mission. All the bits on the Protagonist's sheet had been effectively removed.

How do you drive things back into focus? I think something like a few key phrases might help to get everybody on the same page again. In my experience in PTA people often get sidetracked with exciting bits of narration, trying to set-up some plot-twist later on or talking about what it all means. To get everybody focussed again I always ask the players "what does your protagonist want and how does this relate to his issue?".

So, what question ties the groups' attention back to the game?



 

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