anyway.



thread: 2006-07-27 : 10 Observations from my Berlin trip

On 2006-08-01, Settembrini wrote:

To make my point more clear:
I can only experience flashpoints as exciting, if I have the feeling that something worhtwhile is at stake. Total Randomness takes away any worth anything could have. Because it doesn??t matter if a scene was cleverly setup or a character nicely developed or great colour added. When the mechanic actually resolves anything all talk before is worthless. And so the folowing rounds of maneuvres was just plain boring for me, although I tried hard to keep contributing quality story elements.
If you wanna wallow in "nihilistic coldness", than your theme is adressed in every game. The adressation of any other theme is up to the shuffle of the cards.
Ron told me that was by design.
So be it, but don`t expect everyone to like that.



 

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