anyway.



thread: 2006-08-27 : Kerflufflizing

On 2006-08-27, Clinton R. Nixon wrote:

I'm going to say somethng I've wanted to say since I first heard the smallest rumor of someone playing the name card:

Vincent's known because he wrote a really damn good game. Period. It's not magic. He wrote a game that was playtested and well-designed.

Being in Vincent's circle does not sell your game. Making a really good game, well-playtested and designed does. Now, what people get confused is this: Vincent (or whoever else) will notice your game if it's good, just like everyone else. The Internet, as always, has cause and effect mixed up.

Like Ben, I will not make negative comments towards people's games on the Internet, but I will make positive comments. Here's one: Contenders. I believe it sold well at GenCon. Why? Holy crap, it's amazing. That's why. Cold City - again, it's jaw-droppingly good. Heck, look back some, too. Tim Kleinert is now all buddy-buddy with Ron, but he wasn't when he wrote The Mountain Witch. It sold like hotcakes because it's really, really good, and then of course Ron and he became friends: they live in the same city and he wrote a fantastic game.

To be really clear:

Cause: Well-designed, thoroughly-playtested game
Effect 1: Other people known for writing good games give your props
Effect 2: Your game sells well

Effect 1 is not a cause.



 

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