anyway.



thread: 2006-08-27 : Kerflufflizing

On 2006-08-27, Tris wrote:

I'm on both sides of the fence here.

Ignore that this is games for a second.  It's product.  And I think the rules are pretty much the same for selling any product:

It has to be good.
It has to be well marketed.

Being around people who know how to design good stuff, and taking on board their commentary will help you design good stuff.

Also, having famous people (in your target market) talk about your stuff, will help raise awareness of your stuff.

If you have both, you'll sell a lot of stuff.

Knowing Vincent gives you help in development - he knows his stuff, and a help in marketing - he is a celebrity.

But here's the thing - if I write a brilliant game, I am completely confident Vincent would talk about it.  I can get the marketing help because he will up and say "Hey, look what Tris has done - it's really neat"

And even if I wrote something terrible, and paid Vincent 3 squillion dollars (the exchange rate is pretty good for me right now) to lie about it being good, then Ben, Matt, Clinton, Ron and loads of others would all be saying "uh...this sucks"

So anyone thinking "my game failed because I'm not close to Vincent", stop thinking that.  It's mean and inaccurate.



 

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