anyway.



thread: 2006-02-20 : Open House: Ask a Frequent Question, pt 2

On 2006-09-19, NinJ wrote:

Yeah, a useful shorthand at a high level.

Someone recently described Shock: as working predominantly in Director stance, but really what's going on is the players aren't limited to describing their characters' actions and often have narrative responsibilities in the realm of "circumstance" rather than personal action.

"Director stance" is an OK shorthand for that. I've also had games where we felt pretty close, personally, to the characters.



 

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