anyway.



thread: 2006-02-20 : Open House: Ask a Frequent Question, pt 2

On 2006-09-26, Vincent wrote:

Well cool.

My original October 15 deadline is looking, well, like I set it before my dad died. I won't be able to release the game on that day, but there's still a pretty good chance I'll start taking preorders then and release the book 2-3 weeks later. We'll see. Otherwise I'll bump the whole thing back a month, and so it goes.

The book'll be 7"x9" landscape by Lulu, like Agon. The illustrations are coming together well. I'm struggling with the text about framing scenes but otherwise the text is pretty good. I think I've written a couple of paragraphs in particular that really NAIL a topic, the way that Dogs' text does once or twice, so that feels good. It'll be as well-written a game as Dogs is.

There's a section that makes me happy called "How to become king." It starts with "1. Come over the hill with ten guys. Congratulations, now you're mayor." I laughed to read Joshua B-R's recent Bettering the Self, as about a month ago I wrote a more cynical version of the same.

I've totally redesigned the dice game. I ripped out everything inside of "exhaust or injure" and replaced it with something that's a little slicker and (more importantly) more neutral in tone, more adaptable to other setups.

I'm calling the game's rules The Anthology Machine (with a nod to Paul Czege for insisting on the word). In a Wicked Age is The Anthology Machine's first game. The second will be either No King's Men or Do Not Cross, depending which grabs me this time next year. I'm holding my breath for Do Not Cross but on the other hand, if it's No King's Men I'm going to hire Anna to do the illustrations and I want that too. (Do Not Cross is about cops, No King's Men is about the revolutions of the 18th Century.)



 

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