anyway.



thread: 2006-10-02 : Conflict resolution sans stakes

On 2006-10-03, Vincent wrote:

Ralph: In many ways its not the "D" that GNS replaced with an "N"...it was the "S"; with a great renting of clothes and gnashing of teeth...

Oh I think that's absolutely the case, that narrativism replaced simulationism (although "replaced" is a way-shorthand way to say it). I know personally that I'm satisfied by the exact same things in my roleplaying as I always was, it's just that the way I play now is more satisfying and more consistently satisfying than the way I played then.

But then, I figure GDS sim to be a philosophy of techniques, not a creative agenda thing at all. No reason why, properly applied, GDS sim doesn't make for great narrativist play.

I think I may be missing your point about not knowing being one of the essential beauties of narrativist play, though. Say again?

Guy: I'm curious as to how this relates to the topic of this post.

You mean how the post relates to the subject line? The post is about conflict resolution, with no reference to stakes.

Kirk: Jus' feels like a bit of a nothingburger to me.

Sweet! I hope you're right.



 

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