anyway.



thread: 2006-10-02 : Conflict resolution sans stakes

On 2006-10-03, Neel wrote:

So, I ran this game almost a decade ago, called Aquinan Angels. The player characters were angels and demons straight out of the Summa Theologica—they were given comprehensive knowledge of the entire history of the universe at the moment of their creation, and then had a single choice whether to accept it and serve god as angels, or reject it and be demons. Nothing could ever change their minds because there was nothing new they could learn.

To run this game, we had a session where we figured out the plot ahead of time. Who were the characters, hom many scenes were in the story, what happened in each one, and so on. Then, we played out the scenes, playing the characters as people who knew the scenario and how it turned out and what they would do just as well as we did.

It created theme with supernova intensity, though you can't add dice or any other form of chance to it at all.



 

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