anyway.



thread: 2006-10-05 : Escalation

On 2006-10-05, Ludanto wrote:

Man, you're awsome!

Ok, so really all you need is character/players that really care about what they want and escalation should (could?) occur naturally?  That makes perfect sense and I suppose I knew that already.

So, now how do you make that happen in play?  In Dogs it's retardely obvious in the system, which is one of the things I like about it :) but how, in general terms, do you "escalate, escalate, escalate", assuming for the moment that there are no specific mechanics for that?

I suppose you can just have NPCs start upping the ante and getting vindictive, but how do you promote the same from the player characters?  Is it enough to just "suggest" ideas to the player that they can use to screw with their opposition if they feel like it?  I'm not sure it would occur to them otherwise, at least for players new to the form...



 

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