thread: 2006-10-05 : Escalation
On 2006-10-05, Vincent wrote:
I'd trust players new to roleplaying to escalate before I trusted experienced roleplayers, but that's neither here nor there. The real issue is this: we crave a back door out of conflict. If we can find a way to not draw a gun, we'll take it.
So: really all you need is characters who can't live without it.
The next couple of movies you watch, just notice what the characters need and how they act. Their escalation will be extremely well-founded in their passions. Getting escalation in your game is founded on character creation, not on resolution rules.