anyway.



thread: 2006-10-05 : Escalation

On 2006-10-05, Ludanto wrote:

Thanks a bucket-load for your insights.  They are very helpful.  Now I just need to figure out a way to get players to make passionate characters. :)

I can see how escalation works fairly well in a conversation (even if it leads to a fight) but what about less direct conflicts like a car chase or something?  Or would that be an element of a larger scale conflict where the escalation is spread out more and the car chase is just a step up from running away on foot or something?  Maybe I'm trying too hard and not every scene requires constant escalation.  I don't know...



 

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