thread: 2006-10-05 : Escalation
On 2006-10-05, Ludanto wrote:
Thanks a bucket-load for your insights. They are very helpful. Now I just need to figure out a way to get players to make passionate characters. :)
I can see how escalation works fairly well in a conversation (even if it leads to a fight) but what about less direct conflicts like a car chase or something? Or would that be an element of a larger scale conflict where the escalation is spread out more and the car chase is just a step up from running away on foot or something? Maybe I'm trying too hard and not every scene requires constant escalation. I don't know...