thread: 2006-10-05 : Reward systems

On 2006-10-07, Neel wrote:

Ben, IMO the most potent reward in Sorcerer are the four big outcomes. Take the outlaw triumphant, and think about what you had to do to get there.

First, you and the other players defined Humanity, and you picked a definition you find meaningful and significant to the actual people at the table. Then, you made up a PC who is in defiance of that moral code for his own personal ends. Then, you played that guy for however many sessions, repeatedly and significantly weighing Humanity against your guy's personal needs. When you finally resolve the Kicker, you've proven to the other players that there are things more important than Humanity.

Isn't this awesome? Humanity is something everyone at the table thinks is vital and important, and you've gotten them all to acknowledge that it takes second place. And this acknowledgement is emotional rather than intellectual, because we're making story rather than a formal philosophical argument.


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