thread: 2006-10-05 : Reward systems

On 2006-10-08, Vincent wrote:

The kicker in Sorcerer is like the story arc in Primetime Adventures or checkmate in Chess. It defines the length of the game, it's not the reward mechanic.

Rewriting your kicker and playing on in Sorcerer is like playing another season in Primetime Adventures or "best two out of three" in Chess.

That's my drowsy Sunday morning thought.


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