anyway.



thread: 2006-10-05 : Reward systems

On 2006-10-09, Frank T wrote:

Here, let me compare Keys from TSoY to Traits from DitV. Keys are Flags, so are Traits. Keys make a player drive for certain fictional content, so do Traits (at least in conflict). Keys can be bought off, Traits can be changed. Arguably, Keys have more in common with Traits than with D&D XP/level-up. They just happen to increase character effectiveness in an indirect way whereas Traits are directly part of character effectiveness.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":