thread: 2006-10-05 : Reward systems
On 2006-10-09, Frank T wrote:
Let's say my name is Dan Bayn and I have written a game called WuShu. It has been proved as a rules set that, if applied correctly, produces very reliable fun for "right this second" and "tonight". Mostly, "tonight" equals "the game", but people playing over several sessions aren't unheard of.
Now, WuShu works by two simple principles: One detail in your description = 1 die in the resolution, and whatever I say happens ("narrative truth", resolution only affects the Effect part of IIEE). That's all. You don't get fanmail or XP or anything. What's my reward system?
Let's say my name is Jared Sorenson and I have written a game called Inspectres. It has been proved as a rules set that, if applied correctly, produces very reliable fun for "right this second" and "tonight". Mostly, "tonight" equals "the game", but people playing over several sessions aren't unheard of.
InSpectres is driven by the Franchise creation, Confessionals, and Conflict Resolution. What's my reward system? And don't tell me it's Franchise Points, I've never seen a game of InSpectres that even bothered to use them.
Sorry if I sound ranting, I'm just trying to make a connection because I really don't see it.