thread: 2006-10-05 : Reward systems
On 2006-10-10, Tim Ralphs wrote:
It wasn't exactly what I was going for, but I think your response will probably resolve the mental block I've got.
What I want to hear, and what I think what Frank wants to hear, is the answer to the question:
"Why should in-game changes, like changes to my character's effectiveness and stuff, define an instance of play?"