thread: 2006-10-05 : Reward systems

On 2006-10-10, Tim Ralphs wrote:

It wasn't exactly what I was going for, but I think your response will probably resolve the mental block I've got.

What I want to hear, and what I think what Frank wants to hear, is the answer to the question:

"Why should in-game changes, like changes to my character's effectiveness and stuff, define an instance of play?"


This makes...
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if you're human, not a spambot, type "human":