thread: 2006-10-05 : Reward systems
On 2006-10-10, Tim Ralphs wrote:
With you.
Although, of course, there would be changes in 1) and 2) taking place over much shorter scales than the timeframe "like, hours, maybe most of a session, maybe a whole session, maybe multiple sessions."
Thanks for taking the time with this Vincent. I think that if this clicks I'll finally 'get' creative agendas. At present I understand them in an entirely abstract way as goals for roleplaying, but I've never been able to see what we as roleplayers actually try and hit the creative agendas with, because I've not been able to measure a reward cycle against the agenda in play.