thread: 2006-10-05 : Reward systems

On 2006-10-11, Vincent wrote:


If I say that a game's rules are a bridge between the fictional in-game situation and the players' positions as represented by character sheets or whatever, is that cool? Anybody want a quick refresher on that?

If I say that very broadly, with lots of interesting case-by-case nuances, resolution rules bridge from the players' positions to the in-game fiction, while reward rules bridge from the fiction to the character sheets, is everybody still with me?


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":