thread: 2006-10-05 : Reward systems
On 2006-10-11, Vincent wrote:
Oh wow.
First, try reading "or whatever" really inclusively. Reward rules bridge from the fiction to the real-world players' positions, however you track those and whatever they consist of, be they numbers on character sheets or whatever. In Universalis, it's how many pennies you have in front of you on the table. In my old Robin Hood game, you wrote characters names in boxes on a communal sheet. In Wushu, it's informal - did you read Emily's post on Story Games about freeform reward mechanics? I consider it definitive.
(This is just what I said in the opening post: read "usually" as a meaningful part of that sentence, not as filler.)
Forget about resolution vs. reward for now. With me so far?