anyway.



thread: 2006-10-05 : Reward systems

On 2006-10-11, Vincent wrote:

Uh, I changed thoughts midstream there, so pardon my garbledness. Here's a better one.

I'll back off of resolution vs. reward, no problem.

So, stepping back, you can look at game rules' functioning in two directions, from the fiction to the players' positions, or from the players' positions to the fiction. Good?

As a sub-point, the players have positions that can change even if they don't have numbers on character sheets, per Emily's excellent Story Games post. Still good?



 

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