thread: 2006-10-05 : Reward systems

On 2006-10-18, Tim Ralphs wrote:

To Chris K,

I've taken on board what you've said and it's sort of sitting on a mental back burner for a bit. I've not got enough play experience of Dogs to identify the "ahh" moment you refer to, so I'm guessing at where it would come in between the scales of fallout and reflection. I've also not even read sorceror, so everytime anyone says 'humanity check' I get a flashback to Vampire.

I just wanted you to know I'm not ignoring you, I'm just struggling with what you have to say.


Having re-read the thread it now seems interesting that you talk of rules bridging between player positions and the fictional situation, rather than bridging between position and scene. Clearly most conventional rulebook text (I can't judge if the rest of what you call rules is working at this level.) concerns itself with what happens at the level of things happening within a scene, so it seems odd that you'd want to view the rules as principally functioning at the level of situation.

I'm assuming that is because anything of lasting significance that comes out of a scene will be reflected by a change in situation and probably a corresponding change in player position. Am I understanding that right?


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