thread: 2006-10-30 : Mechaton developments
On 2006-10-31, Sempiternity wrote:
This is *all* kinds of awesome!
Now you just have to make those rules - the resulting policies - matter (strategicly, tacticly, or somehow) for the *next* campaign...
thread: 2006-10-30 : Mechaton developments
On 2006-10-31, Sempiternity wrote:
This is *all* kinds of awesome!
Now you just have to make those rules - the resulting policies - matter (strategicly, tacticly, or somehow) for the *next* campaign...