anyway.



thread: 2006-10-30 : Mechaton developments

On 2006-11-07, Vincent wrote:

It's not pestering, it's cool.

But you don't resolve ties for points per, you resolve ties for starting points total. In your scenario, A starts the game with 35 points (5 points per 4 mechs + 3 stations) and B starts the game with 55 points (5 points per 8 mechs + 3 stations). B is the defender, 55 to 35, no tie to resolve.

I recall the other tool available for tiebreaking: don't worry about the tie, but put an unclaimed station out in the middle of the field. Flip a coin and alternate placing your mechs, all outside of direct fire range of the unclaimed station. (Maybe place your own stations before your mechs, maybe after - before, I think, but whatever.)

I wouldn't use this for cases where two players are tied and the third isn't, but when both or all the players are tied it's good.



 

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