anyway.



thread: 2006-10-30 : Mechaton developments

On 2006-11-07, Uriel wrote:

"But you don't resolve ties for points per, you resolve ties for starting points total"

ah... of course you do, I forgot that. Me feel stupid now, especially since I know it is that way. Well, that's what you get for posting when you have a fever.

55 to 35?! Is that even winable? I don??t know, I haven??t played enough 2 player games with that big a difference. Hmm.. A would have 24 potential dice to roll every turn and would be able to attack 4 times, B has 28 potential dice to roll and could possibly attack 8 times per turn. Given that B can easily lose 2-3 mechas with no worries he can assign dice more aggressively to attack whilst A has to keep his shield resonably high not to lose a mecha. To me it seems that B has all the advantages, barring such fuckups as being out of range too often. I gotta try this tomorrow a few times since I'll be home from work it seems.

An unclaimed station in the middle could work great. But it would be more of a "get there fast and hang on to it" kinda game, akin to the short game.

As a tangent this is very cool mecha, but it gives me a headache trying to figure out how it is built. http://www.brickshelf.com/cgi-bin/gallery.cgi?i=36496



 

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