thread: 2006-11-06 : Mechaton campaign battle plan

On 2006-11-07, CarlR wrote:

Hey, what's this talk of purple command dice?  Did I miss something?

I did consider letting each side roll all its initiative dice and then assign them (instead of rolling for each mech), but it seemed likely to be REALLY slow as people dithered about optimal order.

Something Space Hulk had that I really liked was that the Space Marine player got 3 minutes to move all his marines, less 30 seconds for each sargent killed.  Perhaps a command mech (or station) could get an extra initiative die to assign to any mech on its side, but perhaps that should require an attachment.


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