thread: 2006-11-06 : Mechaton campaign battle plan

On 2006-11-07, JamesNostack wrote:

If I can interject here, on behalf of the potential customers:

This is cool & all, but part of what I liked about Mechaton is that it seemed like a fun, quick, simple entry-level war game involving Giant Lego Death Robots.

It seems like every week the rules get a little more "wrinkly."  That's kinda cool, but at the same time, c'mon.  If you've got people, why not jeeps?  Why not planes?  Why not hovercraft, which are like boats crossed with jeeps?  Or give special rules for your various "stations"—artillery, mech factory, teleporter node, etc.?  There are an infinite number of possible improvements/realistic-thingies/etc. that could be added, and delay my spending of cash for (potentially unnecessary) rules.

But—in my opinion—this gets further and further away from hot, quick Giant Lego Robot Death.


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