thread: 2006-11-06 : Mechaton campaign battle plan

On 2006-11-07, Uriel wrote:

ooo... space battle... shiny...

I've used command dice of two kinds when tinkering around some with the game this summer. My first idea was that you could reroll any dice by taking a -1 to you score, but, as NinJ pointed out at the time, this was kind of stupid.

I played one game where you could buy a pool of command dice at the beginning of the game for 2 points each that could be used as white dice but once used were gone. I don't know if it was a good idea, might work, but might not.

Then I played one game where we tried a bunch of crazy stuff, including falling, pushing and sliding rules, were one mecha could take a Command attachment, in this case a walkie talkie, which when rolled could be given to another (advice for the rookie) mecha for it to use as a white dice with that value but commander mecha would also have to remove one of its own dices of equal value -2 (because of the commanders attention being all over the place). I can't say if this worked either because that game was just crazy with new variants added every round.


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