On 2006-11-08, NinJ wrote:
Ralph, what's an Ace?
Andrew, if we did that, they'd flee effectively and then be out of the game. If they run around in a panic, they'll retain their relevance. This isn't a simulation issue, it's an issue of not wasting pieces.
Now, it might be that they don't move fast enough to get out of the game before it's over, but I bet it's more fun this way.