On 2006-11-08, CarlR wrote:
For a campaign game, I like the idea of giving rookie pilots only one white die, and if they survive their first mission they get the standard two white dice. After scoring five kills they’re aces and get three white dice.
It would be extra overhead to track pilots, but could be extra trash talk fun. Perhaps they should be able to bail out of their mech before it’s destroyed and become a puny human scampering to safety. Stompy stomp!
Optional Anime Rule: Teenagers who unexpectedly find themselves piloting a mech are rookies for their first turn, then aces. Go figure.