anyway.



thread: 2006-11-26 : Mechaton campaign: battle 2

On 2006-11-28, Vincent wrote:

James:
> will you guys use stacked duplo bricks to represent
> elevation, to get a 3D movement thing going?

ATTACK VECTOR FIGHTY ROBOTS!

In other words, good lord almighty no. INSANE. I've seen what it takes to make that game work. And Attack Vector is brilliant but good lord almighty no.

Em: Okay! Half space half orbital it is. Here are the implications:

1. The special station has to be removable from the orbital, like maybe it's a security chip or something. This is because the defender starts with the special station, and also sets up first, and may not choose to set up on the orbital half of the table.

2. If you (by "you" I mean any of us) think you can do all your fighting on the orbital half of the table, it's safe to field mecha without the in-space attachment. If you think that there's any risk that a) you won't get to set up on the orbital half of the table, or b) you'll get drawn into fighting on the space half of the table, then I recommend giving your mechs the in-space attachment.

I intend to give all my mechs the in-space attachment.

3. You, Emily, can use army constraints to decide who gets to be the defender. That'd look like this: "J, Vincent, you each have to field at least 5 mechs, and they should average at least 3.5 attachments each." Then if you field 4 mechs, you're the defender. If you then resolve to yourself that, as defender, you're going to set up on the orbital, it's safe-ish for you to field non-space mechs. The only risk to you will be if we somehow manage to draw you out into space fighting.

This would be a nice, strong home-field advantage, if you want to play it that way.

> Plus, what are your collision rules!?!

If cover intersects your trajectory:

a) If you rolled any green dice, you pass through it, no collision.

b) If you didn't, you stop at the cover with 0 velocity. Your former speed becomes an attack against you: compare it to your defense and roll damage dice, same as always. So if I'm going 5 and I crash into a satellite, we compare the 5 with my defense number. Say my defense number's 3. I roll 5-3=2 damage dice against myself. Say my defense number's 6. I roll no damage dice against myself. (Yes, this makes no sense if my defense is based on ECM, for instance. Whatever.)

When your path and the path of another moving mech intersect, that doesn't count as a collision. Let's just say you both dodge. A stationary mech counts as cover, though.

If we were being a little more scrupulous, we'd give the cover you crash into a trajectory of its own. We'd compare mass and everything. Maybe someday we'll have that kind of time and energy, but for now, pff.

Landing on the orbital: the edge of the orbital counts as cover. Best to land on it a) when you've rolled a green die, or b) at low speed.

Tom:
> Y'know, I sure hope the Tarkut pilots can hold their
> breath. Those open-topped Ptimanya are great when you're
> cruising the strip, but really suck in outer space.

Last night I made a couple TOTALLY CRAP space chuckers. They look TERRIBLE. They rule.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":