anyway.



thread: 2006-11-26 : Mechaton campaign: battle 2

On 2006-11-28, Vincent wrote:

Does it have to be the last to occupy a point?

I think that having a velocity should give you more red dice at hand to hand, instead of straight adding. I'll think about what I want the rule to really be, though.

Hm, interesting. I'm used to simultaneous movement vector movement games, where ramming is pretty difficult. In this game, though, ramming will be pretty easy if you go later in initiative. Cool. All the more reason for your velocity to not straight-up add to your attack, though.

If you're going 3 or under, no extra red die.
If you're going 4-6, an extra red d6.
If you're going 7+, an extra red d8.

How about that? Going fast is the same as overloading hand to hand.

For purposes of bonus red dice, set your direction to clockface noon and compare it to your opponent's.
- If you're going the same direction as your opponent (clockface 11:00-1:00), subtract her velocity from yours.
- If you're going perpendicular to your opponent (clockface 2:00-4:00 or 8:00-10:00), ignore her velocity.
- If you and your opponent are going toward each other (clockface 5:00-7:00), add your velocities.

This is super interesting wrt "the last to occupy a point," too. Ramming someone when your turn's before theirs is way different from ramming someone who's already gone. The former gets to attack you right back with the same bonus die, if she wants. The latter doesn't.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":