thread: 2005-05-02 : Person vs. Protagonist
On 2005-05-02, Emily Care wrote:
Either way, superpowers or none, Neel's right that regular people in regular circumstances is no story, because in regular circumstances you can avoid story and you will every time.
In breaking the ice, which is as every day as you get, the narrative is very much structured by the mechanics. Each scene is a resolution phase, in which players gain resources for narration of positive & negative events. Consistently, the bad stuff is the most fun to play out. The trick is finding mechanics that ask for a satisfying balance of the two.
So, I am inclined to think that although it is a natural response to back off from conflict, it is not the only way things can work. We are finding new ways to structure our play to provide incentives for moving *towards* the drama/conflict/story. The expectations of players may be shaped differently in days to come.