anyway.



thread: 2006-11-26 : Mechaton campaign: battle 2

On 2006-11-29, Vincent wrote:

Oh, duh. I've got it.

Relative velocity works like spotting. If you hit someone hand to hand, you have the choice to a) roll your regular damage dice, or b) roll a number of damage dice equal to your relative velocity instead.



 

This makes...
initials
...go...
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if you're human, not a spambot, type "human":