thread: 2005-05-02 : Person vs. Protagonist
On 2005-05-02, Ben Lehman wrote:
I am deeply frustrated by the appropriation of the term "lasershark." Can I just say that again, here?
I'd like to add a fourth category to Matt's three—Games which are ordinary people and don't contain a human story element, being that they are empty pastiche / direct simulcrum of real life.
My point here is: Whether or not the people involved are superhuman has zip to say about the creative agendas that the game could be used for. Zip! Nada! Ling! Zero! Nothing!
Games which are about ordinary humans (no super powers): Boot Hill; Top Secret; Twilight 2000 (despite being SF); Mercenaries, Spies, and Private Eyes; Gangbusters; How To Host A Murder and more.
No word on whether these would be satisfying to a Narra... uhm... player looking for engaged story.
yrs—
—Ben