anyway.



thread: 2005-05-02 : Person vs. Protagonist

On 2005-05-02, xenopulse wrote:

Why do we feel that collaborative creating a story via characters in a role-playing game is more "threatening" to one's psyche than watching sympathetic characters on the screen?

That's the big difference between active and passive immersion. It makes perfect sense to me.

I can read a DitV transcript and think, whoa, cool. And then there's actually playing it, i.e., making the thematic ( :p ) decisions. I'm no longer just a spectator. I share/discover something about myself. Ain't that what the big N is supposed to be about?

- Christian



 

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