anyway.



thread: 2005-05-02 : Person vs. Protagonist

On 2005-05-03, Matt Snyder wrote:

(Jack, right?) That Buffy info and insight is really cool. I have never watched the show, and have no interest in doing so. But, the example really illustrates what I'm talking about in action. I think we geeks do often find that "magnified" drama. Sometimes we get distracted by all the spandex, sometimes we don't.

What's interesting to me, though, is the apparent need for spandex (or whatever other geek magnifier) to enjoy stories. I have no problem with it as a preference, but the outright claims that people "would not play" sans geek elements baffles me.

(And, what I mean is, yeah, I get it. I understand it. But, it's disappointing to me. I think we've trained ourselves so far into what's "cool" that we're missing a whole bunch of stuff that's still cool!)

Ben: I hear you. I'm bitching about it while I'm doing it. I'm just longing, tragically, for the days when I don't have to explain what I mean by "meaningful" and "story."

By "ordinary people games" do you mean "games about ordinary people" or "games that ordinary people would like?" Do you consider the two categories to be the same.

I'm interested on both of those things. And, they are not the same categories (though they overlap, I'm sure).

I'm interested in games that are about "ordinary people." Simultaneously, I'm interested in those games as played by non-geeks / non-gamers. And, I'm interested in those games played by gamers, of course. Who else is gonna do it initially? Probably will be gamers, of course.

But, I'm not sure I understand the remainder of your query there. Can you try it again? I want to answer; I'm just not getting your questions about Seting, Color, Situation, and Creative Agenda.



 

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