anyway.



thread: 2005-05-02 : Person vs. Protagonist

On 2005-05-03, Charles wrote:

Cool.

The difference between refusing to take on the issue and just not taking on the issue is a subtle on in sound, but I agree that it makes all the difference in the world.

Oh, and I realize that Matt Snyder was specifically getting at refusing to take on the issue as a cool thing, since he remarked on someone else's description of their weekend including declining a dinner invitation (which sounded like he was seeing potential refusal to engage fodder to me).

And don't worry about the "you win" thing. I don't really see you as saying formal mechanics are better than free-form. Its just that I've previously verged on saying that I thought that there was nothing a formal mechanic could do that a free-form couldn't do just as well. Actually, come to that, I still think that. I think I actually just agree with you that formal mechanics are better teaching tools. Somewhere out there, some one plays free-form with kick ass soliloques, but that doesn't help you or me do it. If someone writes the kick ass soliloque game (with formal mechanics), I'll probably never play it, but I will use its rules as inspiration to develop a free-form equivalent.



 

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