anyway.



thread: 2005-05-02 : Person vs. Protagonist

On 2005-05-04, Jasper Polane wrote:

[i]Everybody: Some enterprising designer should please take up Charles' internal monologue challenge.[/i]

My game does this: Characters accumulate Danger during the course of play. At any point, another player can use your character's Danger against him by making an aside to the audience. Basically, you have your CHARACTER explain to the PLAYERS what he's up to.

For example, the villain says to the audience: "Little does he know I have put a bomb in the car! When he starts the engine... Kaboom!" His enemy then has to roll against his Danger to see if he can escape.

However, I think it can be used as an internal monologue as well: Have the character say: "I refuse to take on the issue", and use another character's Danger to show the consequences.

—Jasper



 

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