thread: 2007-01-22 : Mechaton campaign: battle 3 setup
On 2007-01-31, Jeremiah wrote:
I see what you mean with the dynamic, don't know why I didn't before. That kind of rule would lead to situations where you roll total crap and still do well.
"First I shoot my own dude with this (1) to make him go next, then I scan him with a (2) to jamm your comm..."
Not exactly in the spirit of the game.
It wouldn't really be "giant FIGHTY robots"
In reflection, I'm not sure that using yellow dice for counter-measure would be all that fun anyway. You could have (2)Yellow, (2)Blue "Shield-bot", but really, why?
It's much more satisfying to have both your and my mech blow up, rather than neither. Isn't that the idea?
BTW, I hope to have some pictures of my Mechs soon. they're vaguely velociraptor-like.