anyway.



thread: 2007-01-31 : NPCs in my Dreamation Dogs game

On 2007-02-02, Vincent wrote:

It works easier and just fine. I'm like, "the steward? He's a (d)."

For fallout, instead of changing NPCs' traits and stuff, you just every time give the PCs the two best fallout dice for the next conflict.

Our long game last fall, we used these, and it worked fine. You lose some NPC meat-stuff but you gain some easiness. For con play, though, I don't imagine I'll ever make NPCs by the book again.



 

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