anyway.



thread: 2007-01-31 : NPCs in my Dreamation Dogs game

On 2007-02-20, Piers wrote:

On the using these dice, particularly in combination with ordinary dice, some observations from Afraid:

Last time I ran the game I used four different types of dice pools for characters, more by accident than anything:

1. A Monster, per the rules, with defined traits

2. Slaves, also per the rules, with 4 types of traits separated by level of escalation.

3. A victim, by the player character rules, because I was testing letting the players make the victim.

and

4.  Everyone else, by these dice.

I have to say that these simple sets of dice are much easier to use, particularly in Afraid, when you sometimes cut between conflicts and have to pick them up later.

For comparison, the Monster and Victim were fairly straight-forward, but a bit more tricky, and the Afraid rules for NPCs were actually a complete pain in the arse.  It is the sheer number of dice that causes the trouble.  While the categories for traits seem transparent, when you combine them with the 5 different levels of escalation, it becomes a real hassle.

I promise that I'll get round to a full report eventually.



 

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