anyway.



thread: 2005-05-03 : Creating Theme

On 2005-05-04, Ben Lehman wrote:

I don't see anything that would keep the players from each choosing a completely unrelated issue for their character, making it nearly impossible to come up with situations that address them all, and giving the story a schizophrenic feel.

To some degree, that technology is still in development.  Design a game for it!

But, also, reaching that consensus is actually a lot less of an issue now that the Issues of the game are on the table.  Other players can look at your Issues and go "Uh, hey, that doesn't jive for me.  Maybe you could do this?"  Though that process is not mechanicanical, that's a huge step up, and often all that's needed.

All of these games rely on you making characters together, with everyone engaged in each other's stuff.

yrs—
—Ben



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":