anyway.



thread: 2005-05-03 : Creating Theme

On 2005-05-04, xenopulse wrote:

Ralph,

You just made a connection for me that totally clicked. When I think about the parts of my regular RP group sessions I don't like, I think at least half of them come down to using a task resolution system (the other half having to do with player input limits). My character is deprotagonized, i.e., failure just sucks (whereas with conflict resolution, failure could kick ass). And we waste too much time resolving tasks (orientation, picking locks, blah blah) that have absolutely no value for me in terms of story or theme.

- Christian



 

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