anyway.



thread: 2006-02-20 : Open House: Ask a Frequent Question, pt 2

On 2007-05-22, soundmasterj wrote:

Hello Mr. Baker, I??d like you to point me to tell me about "not if, but how". I know it has been discussed here but I cannot find it (googling IF and HOW didn??t get me far...).

If I remember it correctly, one of your principles in your game design is that it is never or rarely uncertain if the protagonist overcomes the challenge. The suspense lies in how much it will cost him. Could you elaborate me on that - or point me to where you have already elaborated it?

Would you say this point is more salient in fictin or more salient in game?

Thank you.



 

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