anyway.



thread: 2008-02-14 : Oh you should too publish

On 2008-02-15, Luke wrote:

Ok, I went and did my homework. Whoa.

1) Ralph's right. If I remember correctly, he is talking about a core tenet of the Forge—publishing can be done in a variety of ways, you do not have to follow the standard industry process to publish your game. Publishing does not equal making money. It's a subversive concept. I can see why it pushes buttons.

2) The phenomenon that Jon and Neil describe sounds like an age old case of "Old dudes trying to help and young dudes thinking, 'These old dudes won't get off my back! Outta my way Old Man, you're Old! I know what I'm doing!'" I think most of us are like that when we step into the arena. I know I was.

Upon further consideration, perhaps framing advice in the negative "reasons NOT to publish" isn't such a good idea. It seems to make a lot of people defensive. Perhaps we should try to frame all of our war stories and sage advice in positive or at least neutral terms. Laying down hard numbers for money and time is probably much more eye-opening than our creaky opinions.

And 'sides, who are we to offer advice? We certainly wouldn't have accepted it way back when—five years ago!



 

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